PROJECTS

EOLAS is participating and has participated over the last years in numerous projects on topics related to (social) entrepreneurship, tourism, storytelling, creativity, education, ICT, energy and innovation, either as full partner or as a subcontractor to the lead partner or one of the consortium members.
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SUSE – Sustainable and Social Entrepreneurship for Youth
SUSE fights youth unemployment and socially includes young people in the community. Through innovative entrepreneurial learning it will inspire young people and youth workers to focus on the entrepreneurial elements of future employment by future employment by activating intrinsic motivation,…
Tags: social inclusion, sustainable development, youth unemployment
3 September, 2023

TCC-VET – Towards a continuous cycle of digital literacy learning for VET teachers
There is still a huge need for improvement of digital skills, also due to the fact that the digital era keeps evolving at an enormously fast pace. This is now widely being recognized and we need to take action to…
Tags: digital skills, educational innovation, ICT tools, VET
9 June, 2020

TEACH INC – TEACHing for INnovation and Creativity in schools
TEACH INC provides secondary school teachers, with the skills and competences to embed innovation and creativity in their teaching activities, and thus enable them to prepare their students better for the labour market.
Tags: creativity, secondary education
5 June, 2019

TECH-EDD – Designing a Technology-enhanced Climate Change Education Curriculum
TECCHED aims to design and implement a technology-supported climate change curriculum for teacher education programmes that fosters the development of character and values for responsible 21st century citizenship, through the design of a technology-supported climate change curriculum that fosters character…
Tags: climate change, secondary education
3 September, 2023

TORRE- Building Towards Retail Resilience
ToRRe aims to develop a digital skills programme to equip the retail sector with demand-driven ICT skills and connects them with opportunities in the technology sector that is developing solutions and creating innovative products to solve everyday problems. Role: IoT…

VILLAGE
The objective of VILLAGE is to re-examine post-pandemic teaching processes and the needs of engineering instructors and students for laboratory practice in a multidimensional, multicultural and multidisciplinary context, and to determine roadmaps for new instructional design models in line with…

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